Mandate Order WiKi
Warring States city-building wiki for logistics, retainers, siege defense, and Early Access launch prep.
Unofficial Mandate Order wiki for logistics, retainers, siege defense, and Early Access launch prep on PC.
- Aug 2026
- Early Access window
- $19.99
- Launch price (USD)
- 12
- Supported languages
- PC
- Steam & Epic
Hubs organised around the systems players search for before and after launch.
Guides Hub
Mandate Order guides for Early Access: play loop, logistics, farming, conscription, siege defense, and Hundred Schools retainers.
Open page BuildBuild Hub
Mandate Order build guides for freeform layout, opening order, production chains, warehouses, and logistics before siege pressure hits.
Open page CombatCombat Hub
Mandate Order combat guides: units, troop types, formations, walls, siege engines, and how city logistics shape real-time battle outcomes.
Open page RetainersRetainers Hub
Mandate Order retainers hub: Hundred Schools overview, school comparison, and Early Access picks for Confucian, Legalist, Mohist, and more.
Open page SystemsSystems Hub
Mandate Order systems hub: diplomacy, nine-grid national policy, court debates, rituals, disasters, and population satisfaction explained.
Open page ToolsTools Hub
Mandate Order wiki tools for launch checklists, logistics diagnostics, conscription readiness, and seasonal farming planners.
Open page ReviewReview Hub
Mandate Order review hub for Early Access: launch timing, previews, PC specs, pricing, and the twelve-month roadmap.
Open page UpdatesUpdates Hub
Mandate Order updates hub: Early Access roadmap, Phase 20 invasion tweaks, demo playtests, and verified patch notes through 2026.
Open page ControlsControls Hub
Mandate Order controls hub: mouse-only PC play, camera, construction, formation line drawing, and accessibility tags.
Open page MapMap Hub
Mandate Order map hub: frontier terrain, resources, stronghold placement, chokepoints, and siege planning on the world map.
Open page BuildingsBuildings Hub
Mandate Order buildings reference for housing, wells, fields, workshops, warehouses, barracks, armories, walls, towers, and freight.
Open pageDeep walkthroughs for how to play, how to move goods, and how to survive the first siege.
Build Hub
Mandate Order build guides for freeform layout, opening order, production chains, warehouses, and logistics before siege pressure hits.
Open page BuildingsBuildings Hub
Mandate Order buildings reference for housing, wells, fields, workshops, warehouses, barracks, armories, walls, towers, and freight.
Open page CombatCombat Hub
Mandate Order combat guides: units, troop types, formations, walls, siege engines, and how city logistics shape real-time battle outcomes.
Open page GuidesGuides Hub
Mandate Order guides for Early Access: play loop, logistics, farming, conscription, siege defense, and Hundred Schools retainers.
Open page MapMap Hub
Mandate Order map hub: frontier terrain, resources, stronghold placement, chokepoints, and siege planning on the world map.
Open page RetainersRetainers Hub
Mandate Order retainers hub: Hundred Schools overview, school comparison, and Early Access picks for Confucian, Legalist, Mohist, and more.
Open pageLogistics, retainers, and warfare are one connected loop—not separate modes.
How to Manage Logistics
Fix Mandate Order supply chains: warehouse range, granaries, freight stations, courier posts, road upgrades, and demand routing.
Open page BuildOpening Build Order
Frontier Mandate Order build order: wells, homes, farms, storage, workshops, and armories before conscription or the first major raid.
Open page CombatWalls and Siege
Mandate Order walls, gates, siege engines, breaches, and defensive logistics so fortifications hold when couriers supply stone and gear.
Open page RetainersHundred Schools Overview
Mandate Order Hundred Schools: Confucian, Daoist, Mohist, Legalist, military, agricultural, Yin-Yang, and Jiran retainers.
Open page SystemsPopulation and Satisfaction
Mandate Order population satisfaction: housing, water, food, winter fuel, growth rules, and links to build and farming.
Open page ToolsLogistics Diagnostics
Diagnose Mandate Order supply stalls: warehouse range, freight orders, courier capacity, upstream production, and storage mismatches.
Open pageInteractive checklists that diagnose bottlenecks before they ruin a run.
Launch Checklist
Interactive Mandate Order launch checklist for wells, housing, granaries, workshops, roads, armories, and first-season survival on new maps.
Open page ToolsLogistics Diagnostics
Diagnose Mandate Order supply stalls: warehouse range, freight orders, courier capacity, upstream production, and storage mismatches.
Open page ToolsConscription Readiness
Check Mandate Order conscription readiness: armory gear, barracks range, food and fuel headroom, and labor impact before mobilizing.
Open page ToolsSeasonal Planner
Plan Mandate Order seasons: spring planting, autumn harvest, winter fuel, granary capacity, and ritual labor on the farming calendar.
Open pageA short path from wishlist day to a stable first settlement.
- 1
Confirm your hardware
Check the system requirements before launch day so Mid-range GPUs are ready for large battles and dense cities.
- 2
Learn the first-hour loop
Follow How to Play and the getting started guide to stabilise housing, water, food, and roads before expanding.
- 3
Treat logistics as the real economy
Use the logistics guide and the diagnostics tool whenever workshops stall with full warehouses.
- 4
Prepare for the first siege
Stock armories, place walls with purpose, and practice siege defense before enemy camps force the issue.
- 5
Shape the state with retainers
Recruit from the Hundred Schools and compare schools so agriculture, law, or military strategy matches your map.
- 6
Track the Early Access roadmap
Review the Early Access roadmap to see what is confirmed for launch versus what arrives in later patches and DLC.
Wiki FAQ
Quick answers drawn from Early Access systems and common player questions.
What is Mandate Order?
Mandate Order is a Warring States war city-builder from Digital Sky. You grow a frontier settlement through freeform construction, seasonal farming, logistics, retainers, diplomacy, and large-scale real-time battles on Steam and the Epic Games Store.
When does Early Access launch?
Official materials point to Early Access around 12 August 2026 at 02:00 UTC (Steam may show 11 August depending on timezone). Expect roughly twelve months of Early Access before a planned 1.0, with timing driven by feedback.
Which languages are supported?
This wiki supports: English, Français, Deutsch, Español. Configure locales in site.meta.json and run npm run generate:i18n.
Is this an official wiki?
No. This is an unofficial fan resource. Confirm patch notes, pricing, and roadmaps on the Steam page, Epic storefront, and Digital Sky channels.
What content comes after Early Access launch?
Post-launch plans include livestock systems, Panda Warriors, and the Changping DLC expansion. See the Early Access roadmap for timing and scope as Digital Sky confirms updates.
Why do cities fail even with plenty of resources?
Resources are not a global pool. Goods must sit in the right warehouse within range, and freight stations plus couriers must move surplus to demand. Start with the logistics guide.
Where should a new player begin?
Read How to Play, then the opening build order, and keep the launch checklist open on day one.